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Draw Animations

Animations turn static art into believable reactions. Drawhisper currently supports Spine rigs and Live2D models with default lipsync.

Know the animation types

TypeBest forNotes
Idle loopsHolding states between dialogueKeep under 6 seconds; loop seamlessly.
EmotesQuick emotional burstsPair with sentiment tags (joy, surprise, doubt).
Action beatsNarrative moments or transitionsUse camera-safe movement to avoid cropping issues.

Prep your files

  • Spine: Export .json plus texture atlases (.png and .atlas). Maintain bone naming that matches facial features for lipsync.
  • Live2D: Upload .moc3 files with texture folders. Lipsync defaults to neutral mouth shapes—add expression toggles for variety.
  • Include a .md or .txt changelog so collaborators know what was updated.

Upload workflow

  1. Open the Animations tab within your character profile.
  2. Drag-and-drop idle, emote, and action files into their respective slots.
  3. Map each animation to a Sentiment Trigger or Manual Node.
  4. Preview the animation with the voice you configured earlier; adjust timing offsets until the mouth hits feel natural.

Integrate with scenes

  • Tag each animation with the scene(s) where it fits; this limits clutter in the flow builder.
  • For high-intensity scenes, add fallback idle animations in case advanced rigs fail to load.

Once animations respond the way you expect, you’re ready to wire everything into a flow.